Fiasco Llana
Sanmatar Kelkoons Minmatar Republic
251
|
Posted - 2012.09.28 22:10:00 -
[1] - Quote
Here's how I think cloaking should work.
1. There should be a skill tree for it. 5% more cloak per level up to a maximum of 25% increase, per module (5 Levels.) That would be proficiency. Operation would be something like being able to keep more cloak while moving. something like 10% each level.
2. When you activate one, they all activate. You can't activate them individually.
3. It would work like remote explosives. Select it in the wheel menu, press L1 to cloak. There would be 3 different modules. A longevity module which allows you to stay cloaked longer, but less camo percent overall, maybe half of a normal module, but lasts (45-60 seconds.) An overdrive module which lets you go all the way up to 100% camo regardless of skills, but you can't move and it wears off quickly (5-10 seconds.) And a normal module that is affected by skills normally, lasts 30 seconds.
4. Scout would have a "natural" bonus to cloaking. So on top of 25% cloak from proficiency, scout would start out with another 10%. Using proto-gear which is expensive, you could fit 3 normal cloak modules leaving very little room for other gear. So if you had 3 modules and they were maxed at level 5, plus a proto scout suit there's 85% cloak.
So with the overdrive module: 100% for 10 seconds, 30 second recharge, EDIT: 80% movement penalty. This would allow you to move slowly, be able to pop out from a corner, and still have 5 or so seconds to counter-snipe the enemy. Good for counter-sniping. and avoiding an enemy right after turning a corner. Can't be spotted with sensor modules due to 100% cloak. CAN ONLY USE ONE. It would be impossible to fit more than one due to the extreme CPU usage.
Normal module: At level 5 skills and using the proto-scout suit, you would have 85% cloak with 3 modules. Good for general infiltration, but you can get spotted by sensor modules if the enemy has them leveled pretty high. 30 second duration, 20 second recharge. Medium CPU usage. Probably can't use drop uplinks unless you sacrifice weapons and grenades and your low power slots for CPU upgrades. 42.5% movement cloak penalty at full sprint. You can keep full 85% by crouch walking.
Longevity module: Half the cloak of a normal module, twice the cloak time. Less CPU usage than normal, and for sure less than overdrive module. 42.5% cloak with 3 modules and proto-suit. Low CPU usage allows for better outfitting of weapons and gear. Such as drop uplinks. Easily spotted by someone with some basic sensor upgrades. Cloaking while moving would be enhanced. Allowing you to keep your 42.5% cloak even while moving at full sprint. Good for keeping the distance and reducing your chances of being picked off. Not good for close range at all. 60 second duration, 10 second recharge.
Signature profile would effect your chance of being spotted by sensors.
Even if you only have 5% cloak, auto-aim WILL NOT WORK on the cloaked player.
Proto-Cloaks would offer less CPU usage. I think this would be a pretty balanced way to do it. |
Fiasco Llana
Sanmatar Kelkoons Minmatar Republic
251
|
Posted - 2012.09.28 22:29:00 -
[2] - Quote
Sleepy Zan wrote:Fiasco Llana wrote:So with the overdrive module: 100% for 10 seconds, 30 second recharge, and you can't move. Good for counter-sniping. and avoiding an enemy right after turning a corner. Can't be spotted with sensor modules due to 100% cloak. CAN ONLY USE ONE. It would be impossible to fit more than one due to the extreme CPU usage. I don't see the much use for your overdrive if you can't move at all even if it was for counter sniping. If a sniper sees you first and knows were you are even if you cloak he will just fire and hit you were he saw you. The only way would for him not to see you in the first place so the module is actually wasted space. The only scenario I can think of off the top of my head is going around the corner with a shotgun waiting for the guy following you to come around and boom 1 easy kill. Still just my opinion and I know its only an idea, other than that see some good ideas in there.
I agree. Maybe an 80% movement penalty while using it. That way you could run behind a wall, cloak, and slowly creep out in the open and still have 5 seconds to get a shot off. Which is do-able.
I'm going to edit that in now. |